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Battlefield V - Pacific Storm

As the dedicated 3D artist for the map Pacific Storm, my responsibilities consisted of planning and managing the 3D art backlog, briefing work for our outsourcing partners, feedbacking, polishing and maintaining consistent quality among the assets of the map.
I spent time prop dressing military buildings and fishing villages, building assets and prototyping layout, destruction and functionality for the more technically complicated objects.
My personal art contribution was prototyping and building the modular concrete fort found in the center of the map and the alternative configurations on the outer flags.
I enjoyed working on this map tremendously and I'd like to give a big thanks to the pod:
Erik Hallberg, David Holland and Magnus Olin.
Also big thanks to Ludwig Lindståhl, Lars Mårtensson, Jonas Holmedal, Jimmy Gustafsson and the talented art team at EA Shanghai for their highly valued contributions.

Main concrete fort.

Main concrete fort.

Modular concrete fort configuration.

Modular concrete fort configuration.

Underground Japanese pillboxes, Design, concept and functionality by me. Final assets built by Ludwig Lindståhl.

Underground Japanese pillboxes, Design, concept and functionality by me. Final assets built by Ludwig Lindståhl.

General propdressing. Assets built by Jimmy Gustafsson and EA Shanghai

General propdressing. Assets built by Jimmy Gustafsson and EA Shanghai